Author: tcn_Creations

Iron Road is a railway system with its own track, locomotives, wagons and operating infrastructure. Nineteen engines use steam, diesel or electric power; eleven wagon types transport cargo, passengers and creatures. Trains can follow routes through unloaded chunks while the world is running.

1. Build a line

Use Iron Road track, not vanilla rails. Timber, copper, iron, gold, diamond and netherite rails have progressively higher speed limits. Curves use 45-degree bends; gradients form automatically when track rises. Sneak-use the railhead to preview and lay a longer route, with a visible check of the rails you can afford.

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2. Choose and supply a train

Steam engines need fuel and water; diesels use fuel oil, while electric engines recharge at power stations. A train is limited by its engine, rails, curves, load and braking distance. Couple wagons for general goods, bulk minerals, timber, liquids or living cargo. Sneak-interact with a wagon to uncouple part of the train.

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3. Drive or automate

Tap track beside a stopped engine with an empty hand to start it; sneak-tap to stop. While aboard, movement controls change throttle notches and jumping opens the driving screen. /ironroad:drive opens it directly. Stations load and unload goods; towers, fuel points and power stations service locomotives. Signals, switches, crossings and turntables organize the network, and timetables support up to twelve stops.

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4. Guides and useful settings

The starting guide teaches the basics and shows recipes. The notebook manages trains and infrastructure; /ironroad:map shows the railway and /ironroad:why helps explain stopped traffic. Choose /ironroad:rules relaxed for simpler operation or /ironroad:rules light for a lighter simulation. Interfaces include Russian. Experiments are not required. By default the railway pauses when nobody is in the world; running in unloaded chunks does not mean it keeps running after the world is closed.

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Download Iron Road (for Minecraft 26.50) (.mcaddon)
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