Author: The Legends Studius

The author requires Education Edition features for this addon. Enable cheats to use its commands and keep several inventory slots free: the transformation stores your existing armor there. Begin with /scriptevent gl:crash_site sure, then approach the alien at the crash site.

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Ring and origin story

A meteor crash leads to the ring choosing its wearer through an introductory scene. Random crashes can also occur while exploring, with direction and distance information. An Elder provides another encounter connected to becoming a Lantern.

Flight and constructs consume the ring battery. Recharge through the Power Battery, or bring out a portable lantern that floats beside you; looking at it lets you recite the oath. The ring menu lets you choose constructs, assign their slots and change their order.

Energy constructs

  • Defense and utility: Shield, Bubble, Wall, Cage, Spring Pad, Sentry and a conventional shield.
  • Melee: Sword, Claws, Hammer, Fist, Giant Hand, Lance and Drill.
  • Ranged attacks: Cannon, Gatling, Missiles, Energy Blast, Charged Beam, Emerald Lightning, Nova Pulse, Photon Barrage, Chakram and Meteor.
  • Movement and control: Hook, Grab, Train and Vortex. Wrecking Ball swings on a nine-link chain; both the ball and chain can hit enemies.

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Suit, flight and protection

The suit appears piece by piece. Choose among five ring and suit variants: Hal Jordan and Guy Gardner in DCU or comic styles, plus Kyle Rayner. Power down with /scriptevent gl:untransform to restore your ordinary equipment.

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Energy protection loses strength when you take hits and recovers after a period without damage. Below five hearts, the suit can spark and tear in three stages. Low battery and repeated damage worsen its condition, while excessive flight and power use can overheat it.

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Heavy constructs can leave craters, although unbreakable blocks, water and lava are protected. To stop random meteor events, use /scriptevent gl:random_events off. Version 1.0.1 improves shield protection against high damage and adjusts energy loss according to the attacker.

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Shield balance in version 1.0.1

A shield with more than half its energy grants Resistance IV, corresponding to eighty percent damage reduction. Between a quarter and half charge it provides at least Resistance III. A nearby Warden receives special handling while shield energy remains. Ordinary mobs drain less shield energy than bosses, and another ring-wearing player costs more.

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