Author: JhonFX
Portal Gun by JhonFX adds four portal-gun models, configurable destinations and travel between dimensions. Prototype, Standard, Prime and Evil Morty models use crafted components and different portal fluids. The illustrated recipes below show the parts and gun bases needed to assemble them.

Components and assembly
Begin with the electronic chip, matter components, test tube and beaker. Craft the base for the desired gun model, then prepare its travel solution. Interact with a Travel Solution block using an empty tube to collect fluid. Put the filled tube in the offhand and interact with the gun base to complete assembly.









The fluid recipes use staged brewing and differ between models. Follow the ingredient combinations shown below rather than treating every colored solution as interchangeable.














Using and configuring portals
Use the gun to fire, or use it while sneaking to open configuration. Destinations can be entered as x y z dimension_id. Vanilla dimension names can omit their namespace, while custom dimensions require their full identifier. The terminal command coords displays position and dimension information to help fill in a destination.




Additional options include locating a lost gun, fall protection and appearance choices. Version 1.3.1 improves the dimension browser with search, pages of sixteen entries and up to sixteen favorites. Install both packs so the portal interface, effects and equipment work together.