Author: tanto811796
Orbital Arsenal 9.5 provides eleven orbital strikes and two support tools controlled through an Uplink Remote. Aim at a location and use the remote to target a point up to 240 blocks away. Sneak while using it to open the selection menu. The remote holds ten charges; each charge requires ten redstone dust. Only one orbital attack can be active at a time.

Craft the remote in a 3×3 grid: top row empty / End Rod / empty; middle row Redstone / Diamond / Redstone; bottom row Iron Ingot / Nether Star / Iron Ingot. Its recipe unlocks after obtaining a Nether Star.
Types of strikes
- Helios burns a vertical column with a sustained beam; Saturn Spike drops a tungsten pillar that can be mined with a netherite pickaxe.
- Orion drops seven stars, leaving craters and starstone. Gravity Rift lifts sections of terrain, and Sweep Lance follows your aim for five seconds.
- Meteor Shower rains debris and ends with a larger impact. Singularity pulls nearby objects inward before forming an obsidian sphere; UY Scuti produces three pulses and a final nova.
- EMP disables defenses for 30 seconds and drains shields. Cryo freezes an area and creates ice spikes. Hydra provides a controllable drone that can launch from one to fifteen missiles.
Support and defenses
Orbital Drop transports the player without fall damage. Recon provides an aerial view with a configurable observation duration. Launch Consoles accept a remote, store a target and trigger an attack from a redstone signal. Shields intercept strikes within their configured radius, radar detects threats and produces a redstone alarm, and decoys can redirect an incoming attack once.
During Hydra control, use movement keys to steer, jump or use to confirm, and sneak to cancel. Sneaking during an orbital cinematic skips the camera sequence but does not cancel the strike. The remote can also be obtained with /give @s oa:uplink_remote. Activate both packs; experimental switches are not required. Large attacks alter real terrain and can destroy buildings, so choose targets accordingly.
Defense settings
The Shield Projector covers a radius from 8 to 48 blocks and stores up to ten charges. One interception spends one charge, and ten redstone dust restore a charge. Radar covers 16 to 256 blocks, announces the strike and impact coordinates, and pulses redstone during its alarm. A decoy attracts one attack within 8 to 64 blocks before disarming. Place it away from what you intend to protect.
Launch Console recipe
At a crafting table, use these rows: Iron Ingot / Redstone / Iron Ingot; Comparator / Observer / Comparator; Iron Ingot / Redstone Block / Iron Ingot. Insert the remote, select the strike and mark or enter a target. Breaking the console drops its remote rather than deleting the stored tool.