Author: Mace_
Venominu's Bloodbath brings an enormous analog-horror creature into the landscape. What looks like a distant shape beyond the mountains may become an encounter. Its huge animated image always faces the player's camera, creating the impression of a towering presence rather than an ordinary block-shaped mob.

Progression and encounters
The encounter system follows the age of the Minecraft world. Days 0-35 provide the intended early progression; from day 35 onward, Bloodbath switches to natural spawning. An older world still works, but its early sequence will already have been skipped. A new world is the clearest way to experience the complete build-up without changing the time of an existing save.
Stay on the surface, especially in mountainous or relatively open terrain. Bloodbath does not spawn inside caves, so spending most of a session underground reduces the chance of seeing it. Several behavior patterns produce different kinds of encounters, and the intended progression takes roughly 30-35 Minecraft days.
Visibility and settings
Spawn Distance can be adjusted from 112 to 512 blocks. The author recommends a render distance of 24-32 chunks so the creature can be seen from far away; this is a demanding visual setting, so choose a distance your device can handle. Shaders are optional and only affect the atmosphere.
Enable Beta APIs in the world settings.