This standalone public beta introduces the Crucible as a fully developed energy weapon rather than a texture replacement. Its model, draw sequence, attack animation, visual effects and screen interface are built specifically around the blade.

Fate's Log: Crucible 1

Fate's Log: Crucible 1

Equipping the weapon opens an overlay that displays its available energy. The reserve holds 42 charges, and every successful hit against a creature consumes one. The attack is intended to deliver extremely high damage during testing.

Fate's Log: Crucible 1

Energy regenerates gradually at a rate of one charge every 30 seconds. Careful timing allows the weapon to remain active, but repeatedly attacking without recovery eventually empties the complete reserve.

Fate's Log: Crucible 1

At zero energy the blade overheats and enters an inactive state. It remains unavailable for three minutes, then reactivates automatically without requiring a replacement item. The long shutdown prevents the high damage from being used continuously.

Fate's Log: Crucible 1

The current package is version 1.2.0 and contains its linked behavior and resource content. It is a preview of mechanics planned for a larger project and is currently available through the Creative inventory only. Survival crafting or natural acquisition has not yet been implemented.




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