This standalone public beta introduces the Crucible as a fully developed energy weapon rather than a texture replacement. Its model, draw sequence, attack animation, visual effects and screen interface are built specifically around the blade.


Equipping the weapon opens an overlay that displays its available energy. The reserve holds 42 charges, and every successful hit against a creature consumes one. The attack is intended to deliver extremely high damage during testing.

Energy regenerates gradually at a rate of one charge every 30 seconds. Careful timing allows the weapon to remain active, but repeatedly attacking without recovery eventually empties the complete reserve.

At zero energy the blade overheats and enters an inactive state. It remains unavailable for three minutes, then reactivates automatically without requiring a replacement item. The long shutdown prevents the high damage from being used continuously.

The current package is version 1.2.0 and contains its linked behavior and resource content. It is a preview of mechanics planned for a larger project and is currently available through the Creative inventory only. Survival crafting or natural acquisition has not yet been implemented.