Author: meinzk

Arborea replaces the look and growth of familiar trees with procedural forms and three-dimensional leaves. It keeps vanilla logs and saplings, supports biome leaf colors and adds falling-leaf particles. Different tree species retain their identity while gaining fuller crowns and more varied silhouettes.

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Growth and leaves

Saplings grow naturally or with bone meal. Jungle and spruce support giant 2×2 arrangements; dark oak and pale oak require a 2×2 arrangement. Generated trees appear in newly explored chunks, so existing forests are not automatically rebuilt. Collect leaves with shears or Silk Touch; leaves placed by the player remain in place. Choose between the Bushy and Bushy + Block resource-pack variants.

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Optional tree cutting

An operator can toggle the tree-cutting helper with /a:treecapitator on or /a:treecapitator off. It works on natural trees, removes logs above the cut, avoids placed logs and neighboring trees, and uses one point of axe durability. For a 2×2 trunk, cut the four logs at the same height.

Use /a:particles on or /a:particles off for personal leaf particles. /a:particles_amount low, default, high and xhigh select particle amounts of 50%, 100%, 200% and 300%. Experimental settings and cheats are not required for the addon. Optional PBR materials are intended for Vibrant Visuals. Version 1.4.3 includes tree and leaf-loot fixes and bee nests for oak and birch.

Download Arborea (for Minecraft 26.50) (.mcaddon)
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