Author: meinzk
Arborea replaces the look and growth of familiar trees with procedural forms and three-dimensional leaves. It keeps vanilla logs and saplings, supports biome leaf colors and adds falling-leaf particles. Different tree species retain their identity while gaining fuller crowns and more varied silhouettes.






Growth and leaves
Saplings grow naturally or with bone meal. Jungle and spruce support giant 2×2 arrangements; dark oak and pale oak require a 2×2 arrangement. Generated trees appear in newly explored chunks, so existing forests are not automatically rebuilt. Collect leaves with shears or Silk Touch; leaves placed by the player remain in place. Choose between the Bushy and Bushy + Block resource-pack variants.







Optional tree cutting
An operator can toggle the tree-cutting helper with /a:treecapitator on or /a:treecapitator off. It works on natural trees, removes logs above the cut, avoids placed logs and neighboring trees, and uses one point of axe durability. For a 2×2 trunk, cut the four logs at the same height.
Use /a:particles on or /a:particles off for personal leaf particles. /a:particles_amount low, default, high and xhigh select particle amounts of 50%, 100%, 200% and 300%. Experimental settings and cheats are not required for the addon. Optional PBR materials are intended for Vibrant Visuals. Version 1.4.3 includes tree and leaf-loot fixes and bee nests for oak and birch.