Player System expands survival with several connected mechanics that describe the character's physical condition. Instead of representing health as one simple number, the pack tracks heart rhythm, temperature and injuries to individual body regions.
Heart rate changes through stages and becomes faster and stronger as the relevant conditions increase. Temperature reacts to the environment: lava, fire, savannas and deserts add heat, while snow, ice, altitude and night create cold. Biomes also influence the final value.

A virtual hitbox system identifies the injured part of the body. The interface separates the head, torso, left and right arms, and left and right legs, helping the player understand where the problem occurred. Arrow hits use a dedicated player identification mechanism.
Different body parts can have their own consequences rather than sharing one universal response. The result is a survival system focused on monitoring condition and treating specific injuries.
The addon includes behavior and resource content and is designed for current 26.x Bedrock releases. It can be used in multiplayer, although complex status systems are best tested in a new world before being added to an important save.