This new version of Carnage adds another 200 mobs into the game, most monsters have unique behaviors and their abilities range from puny to outright devastating!
Bosses
Vained Time
- attacks vary; damage depends on number struck, ranges between 5-60 seconds (5 seconds to 1 minute).
- attacks inflict either slowness, weakness, mining fatigue, or wither; duration and amplifier depends on number struck, duration ranges between 5-60 seconds (5 seconds to 1 minute) and amplifier ranges between 1-12.
- passively inflicts weakness and mining fatigue nearby.
- immune to fire, lava, wither, magic, fall, and suffocation.
Dynamo
- -strategic measures are required; there is little to no cooldown between attacks, fight at your own risk.
- -immune to drowning, magic, wither, explosions, fire, suffocation, and freezing.
- -strategic measures are required; contact with water will fatally damage anyone in a 20 block diameter area.
- -attacks are modular.
Goblin Champion
- -attacks vary; damage depends if it uses weapons.
- -strategic measures are required; all attacks cause destruction.
- -attacks are modular.
Moth Mother
- -melee by default and ranged at random times.
- -takes heavy damage from fire and lava.
- -summons live temporarily; moth minions last 15-30 seconds.
- -attacks are modular.
Blitzir
- -ranged by default.
- -immune to fire.
- -attacks are modular.
- -strategic measures are required; Very vulnerable in closed spaces, all attacks cause great destruction.
Infaminous
- -strategic measures are required; this monster inflicts fatal hunger.
- -immune to everything.
- -attacks inflict hunger for 40 seconds.
- -damage dealt from vanilla food or within the add-on is based on their saturation points.
- -attacks are modular.
Sonaga
- -ground entity by default and flies when changing frequencies.
- -immune to suffocation.
- -attacks are modular.
- -strategic measures are required; All attacks cause great knockback.
Inigtau
- -immune to fire, suffocation, projectiles, and fall.
- -passively gains resistance from water or rain.
- -takes constant damage in the Nether.
- -passively inflicts damage nearby.
Gravitite
- -attacks are modular.
- -immune to fire and knockback.
- -takes heavy damage from explosions.
- -damage dealt from vanilla pickaxes or within the add-on is 2 times greater.
Fallen Summoner
- -strategic measures are required; has 3 phases and each summoned monster's difficulty will depend on the phase.
- -attacks are modular.
- -immune to lightning.
Discarded Sword
- -has 2 phases; second phase is an enhanced version where it can summon lightning bolts.
- -kites when attacking.
Obsidian Disaster
- -heals from fire.
- -attacks are modular.
- -strategic measures are required; contact with lava causes it to upgrade to a glowing variant.
- -stats are increased when it upgrades to the glowing variant; attack is 2 times greater, knockback resistance is increased by 50%, and health as well as scale are 4 times greater.
Runimon
- -has 2 phases; 1st phase is stationary and 2nd phase is mobile.
- -strategic measures are required; the healers that surround the monster needs to be destroyed first.
- -attacks are modular.
Polar Tyrant
Meltdown
- -has 3 phases; Each phase is stronger than the last.
- -passively inflicts debuffs; debuffs depend on phase, inflicted debuff duration is constant. Phase 1 inflicts nausea and poison. Phase 2 inflicts nausea 2, poison, weakness, and mining fatigue. Phase 3 inflicts nausea 2, fatal poison, weakness, mining fatigue 2, and slowness.
- -strategic measures are required; Final mutation will cause great destruction.
- -attacks are modular.
Torrid Xeromancer
- -summons healers before combat.
- -passively generates a sandstorm that lasts 60 seconds (1 minute) to inflict slowness for 60 seconds (1 minute).
- -strategic measures are required; the healers that surround the monster needs to be destroyed first.
- -summons live temporarily; scarabs last 15 seconds, twisting sands last 10 seconds, and husks last 15 seconds.
Torch Giant
- -takes heavy damage from water or rain.
- -passively gains resistance and regeneration health is below 50%.
- -damage dealt from vanilla axes or within the add-on is 2 times greater.
- -strategic measures are required; All attacks cause fire.
- -immune to fire.
- -attacks are modular.
Grand Hammer
- -passively gains damage reduction; damage reduction depends on health. Gains 25% damage reduction when health is below 75%. Gains 50% damage reduction when health is below 50%. Gains 75% damage reduction when health is below 25%.
- -attacks are modular.
Fossil Titan
- -strategic measures are required; there is little to no cooldown between attacks, fight at your own risk.
- -damage dealt from vanilla pickaxes or within the add-on is 5 times greater.
- -immune to suffocation.
- -attacks are modular.
Vastatos
- -sizes vary; attributes depend on level. Each level is advanced after getting killed. Each level adds 4 more damage, 1 more scale, and 1000 more health. Scale is capped at 10.
- -takes heavy damage from the void.
- -passively immune to everything when eating and roaring.
- -attacks are modular.
- -strategic measures are required; All attacks cause destruction and fatal after 8.
Installation