This new version of Carnage adds another 200 mobs into the game, most monsters have unique behaviors and their abilities range from puny to outright devastating! 

Bosses

Vained Time

  • attacks vary; damage depends on number struck, ranges between 5-60 seconds (5 seconds to 1 minute).
  • attacks inflict either slowness, weakness, mining fatigue, or wither; duration  and amplifier depends on number struck, duration ranges between 5-60 seconds (5 seconds to 1 minute) and amplifier ranges between 1-12.
  • passively inflicts weakness and mining fatigue nearby.
  • immune to fire, lava, wither, magic, fall, and suffocation.

 

Dynamo

  • -strategic measures are required; there is little to no cooldown between attacks, fight at your own risk.
  • -immune to drowning, magic, wither, explosions, fire, suffocation, and freezing.
  • -strategic measures are required; contact with water will fatally damage anyone in a 20 block diameter area.
  • -attacks are modular. 

Goblin Champion

  • -attacks vary; damage depends if it uses weapons.
  • -strategic measures are required; all attacks cause destruction.
  • -attacks are modular.
 

Moth Mother

  • -melee by default and ranged at random times.
  • -takes heavy damage from fire and lava.
  • -summons live temporarily; moth minions last 15-30 seconds.
  • -attacks are modular. 

Blitzir

  • -ranged by default.
  • -immune to fire.
  • -attacks are modular.
  • -strategic measures are required; Very vulnerable in closed spaces, all attacks cause great destruction. 

Infaminous

  • -strategic measures are required; this monster inflicts fatal hunger.
  • -immune to everything.
  • -attacks inflict hunger for 40 seconds.
  • -damage dealt from vanilla food or within the add-on is based on their saturation points.
  • -attacks are modular. 

Sonaga

  • -ground entity by default and flies when changing frequencies.
  • -immune to suffocation.
  • -attacks are modular.
  • -strategic measures are required; All attacks cause great knockback. 

Inigtau

  • -immune to fire, suffocation, projectiles, and fall.
  • -passively gains resistance from water or rain.
  • -takes constant damage in the Nether.
  • -passively inflicts damage nearby. 

Gravitite

  • -attacks are modular.
  • -immune to fire and knockback.
  • -takes heavy damage from explosions.
  • -damage dealt from vanilla pickaxes or within the add-on is 2 times greater. 

Fallen Summoner

  • -strategic measures are required; has 3 phases and each summoned monster's difficulty will depend on the phase.
  • -attacks are modular.
  • -immune to lightning. 

Discarded Sword

  • -has 2 phases; second phase is an enhanced version where it can summon lightning bolts.
  • -kites when attacking. 

Obsidian Disaster

  • -heals from fire.
  • -attacks are modular.
  • -strategic measures are required; contact with lava causes it to upgrade to a glowing variant.
  • -stats are increased when it upgrades to the glowing variant; attack is 2 times greater, knockback resistance is increased by 50%, and health as well as scale are 4 times greater. 

Runimon

  • -has 2 phases; 1st phase is stationary and 2nd phase is mobile.
  • -strategic measures are required; the healers that surround the monster needs to be destroyed first.
  • -attacks are modular. 

Polar Tyrant 

Meltdown

  • -has 3 phases; Each phase is stronger than the last.
  • -passively inflicts debuffs; debuffs depend on phase, inflicted debuff duration is constant. Phase 1 inflicts nausea and poison. Phase 2 inflicts nausea 2, poison, weakness, and mining fatigue. Phase 3 inflicts nausea 2, fatal poison, weakness, mining fatigue 2, and slowness.
  • -strategic measures are required; Final mutation will cause great destruction.
  • -attacks are modular. 

Torrid Xeromancer

  • -summons healers before combat.
  • -passively generates a sandstorm that lasts 60 seconds (1 minute) to inflict slowness for 60 seconds (1 minute).
  • -strategic measures are required; the healers that surround the monster needs to be destroyed first.
  • -summons live temporarily; scarabs last 15 seconds, twisting sands last 10 seconds, and husks last 15 seconds. 

Torch Giant

  • -takes heavy damage from water or rain.
  • -passively gains resistance and regeneration health is below 50%.
  • -damage dealt from vanilla axes or within the add-on is 2 times greater.
  • -strategic measures are required; All attacks cause fire.
  • -immune to fire.
  • -attacks are modular. 

Grand Hammer

  • -passively gains damage reduction; damage reduction depends on health. Gains 25% damage reduction when health is below 75%. Gains 50% damage reduction when health is below 50%. Gains 75% damage reduction when health is below 25%.
  • -attacks are modular.
 

Fossil Titan

  • -strategic measures are required; there is little to no cooldown between attacks, fight at your own risk.
  • -damage dealt from vanilla pickaxes or within the add-on is 5 times greater.
  • -immune to suffocation.
  • -attacks are modular. 

Vastatos

  • -sizes vary; attributes depend on level. Each level is advanced after getting killed. Each level adds 4 more damage, 1 more scale, and 1000 more health. Scale is capped at 10.
  • -takes heavy damage from the void.
  • -passively immune to everything when eating and roaring.
  • -attacks are modular.
  • -strategic measures are required; All attacks cause destruction and fatal after  8. 

Installation

Download Total Carnage (.mcaddon)
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