Addon: Total Carnage
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This new version of Carnage adds another 200 mobs into the game, most monsters have unique behaviors and their abilities range from puny to outright devastating!
Created By CodanRaigenXXI
Bosses
Vained Time
- attacks vary; damage depends on number struck, ranges between 5-60 seconds (5 seconds to 1 minute).
- attacks inflict either slowness, weakness, mining fatigue, or wither; duration and amplifier depends on number struck, duration ranges between 5-60 seconds (5 seconds to 1 minute) and amplifier ranges between 1-12.
- passively inflicts weakness and mining fatigue nearby.
- immune to fire, lava, wither, magic, fall, and suffocation.
Dynamo
- -strategic measures are required; there is little to no cooldown between attacks, fight at your own risk.
- -immune to drowning, magic, wither, explosions, fire, suffocation, and freezing.
- -strategic measures are required; contact with water will fatally damage anyone in a 20 block diameter area.
- -attacks are modular.
Goblin Champion
- -attacks vary; damage depends if it uses weapons.
- -strategic measures are required; all attacks cause destruction.
- -attacks are modular.
Moth Mother
- -melee by default and ranged at random times.
- -takes heavy damage from fire and lava.
- -summons live temporarily; moth minions last 15-30 seconds.
- -attacks are modular.
Blitzir
- -ranged by default.
- -immune to fire.
- -attacks are modular.
- -strategic measures are required; Very vulnerable in closed spaces, all attacks cause great destruction.
Infaminous
- -strategic measures are required; this monster inflicts fatal hunger.
- -immune to everything.
- -attacks inflict hunger for 40 seconds.
- -damage dealt from vanilla food or within the add-on is based on their saturation points.
- -attacks are modular.
Sonaga
- -ground entity by default and flies when changing frequencies.
- -immune to suffocation.
- -attacks are modular.
- -strategic measures are required; All attacks cause great knockback.
Inigtau
- -immune to fire, suffocation, projectiles, and fall.
- -passively gains resistance from water or rain.
- -takes constant damage in the Nether.
- -passively inflicts damage nearby.
Gravitite
- -attacks are modular.
- -immune to fire and knockback.
- -takes heavy damage from explosions.
- -damage dealt from vanilla pickaxes or within the add-on is 2 times greater.
Fallen Summoner
- -strategic measures are required; has 3 phases and each summoned monster's difficulty will depend on the phase.
- -attacks are modular.
- -immune to lightning.
Discarded Sword
- -has 2 phases; second phase is an enhanced version where it can summon lightning bolts.
- -kites when attacking.
Obsidian Disaster
- -heals from fire.
- -attacks are modular.
- -strategic measures are required; contact with lava causes it to upgrade to a glowing variant.
- -stats are increased when it upgrades to the glowing variant; attack is 2 times greater, knockback resistance is increased by 50%, and health as well as scale are 4 times greater.
Runimon
- -has 2 phases; 1st phase is stationary and 2nd phase is mobile.
- -strategic measures are required; the healers that surround the monster needs to be destroyed first.
- -attacks are modular.
Polar Tyrant
Meltdown
- -has 3 phases; Each phase is stronger than the last.
- -passively inflicts debuffs; debuffs depend on phase, inflicted debuff duration is constant. Phase 1 inflicts nausea and poison. Phase 2 inflicts nausea 2, poison, weakness, and mining fatigue. Phase 3 inflicts nausea 2, fatal poison, weakness, mining fatigue 2, and slowness.
- -strategic measures are required; Final mutation will cause great destruction.
- -attacks are modular.
Torrid Xeromancer
- -summons healers before combat.
- -passively generates a sandstorm that lasts 60 seconds (1 minute) to inflict slowness for 60 seconds (1 minute).
- -strategic measures are required; the healers that surround the monster needs to be destroyed first.
- -summons live temporarily; scarabs last 15 seconds, twisting sands last 10 seconds, and husks last 15 seconds.
Torch Giant
- -takes heavy damage from water or rain.
- -passively gains resistance and regeneration health is below 50%.
- -damage dealt from vanilla axes or within the add-on is 2 times greater.
- -strategic measures are required; All attacks cause fire.
- -immune to fire.
- -attacks are modular.
Grand Hammer
- -passively gains damage reduction; damage reduction depends on health. Gains 25% damage reduction when health is below 75%. Gains 50% damage reduction when health is below 50%. Gains 75% damage reduction when health is below 25%.
- -attacks are modular.
Fossil Titan
- -strategic measures are required; there is little to no cooldown between attacks, fight at your own risk.
- -damage dealt from vanilla pickaxes or within the add-on is 5 times greater.
- -immune to suffocation.
- -attacks are modular.
Vastatos
- -sizes vary; attributes depend on level. Each level is advanced after getting killed. Each level adds 4 more damage, 1 more scale, and 1000 more health. Scale is capped at 10.
- -takes heavy damage from the void.
- -passively immune to everything when eating and roaring.
- -attacks are modular.
- -strategic measures are required; All attacks cause destruction and fatal after 8.
Installation
Turn on experimental options in map settings
Supported Minecraft Versions