Addon: Nico's Mobs
This mod will add new mobs that can spawn naturally your world. Each mob had different abilities & unique loots. Some mob can be tamed and other very dangerous. Mobs are designed to match the vanilla style of Minecraft. Aside from new mobs, this mod also adds some new blocks and items.
Created By NicoTheKid
MOBS
Forest Guardian
- Neutral Mob.
- Spawn in Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, & Taiga.
- Health: 60
- Drop: Oak Log, Oak Leaves, Emerald & Oak Saplings.
- Attack Damage: 5 - 9
- Forest Guardian will attack all the Illager mobs on their sight, and may also attack the player once you break any log type near them.
Squirrel
- Passive Mob.
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Oak Forest, Jungle, Taiga, Meadow, & Savanna.
- Breadable using Sweet Berries, Glow Berries, & Beetroot.
- Health: 6
- Drop: Raw Squirrel & Squirrel Hide.
Sparrow
- Passive Mob.
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Dark Oak Forest, Jungle, Taiga, Meadow, & Savanna.
- Health: 6
- Drop: Feather
Giant Moa

- Neutral Mob.
- Spawn in Forest, Dark Oak Forest, & Jungle.
- Breadable using Sweet Berries.
- Tamable using Glow Berries.
- Healable using Beetroot.
- Health: 35
- Drop: Raw Moa & Feather
- Attack Damage: 2
- Ridable: Once it tamed.
- Chest attachable: Once it tamed.
Forest Wisp

- Passive Mob.
- Spawn in Forest, Flower Forest, Birch Forest, Dark Oak Forest, Swamp, Jungle, & Taiga.
- Health: 12
- Drop: 50+ Experience Orbs.
- Interaction: Using a glass bottle, they will replace it with a Bottle o' Enchanting.
Skeleton Footman

- Hostile Mob.
- Spawn in Overworld surface & underground.
- Health: 20
- Drop: Bone, Wooden Sword & Leather Armor.
- Attack Damage: 3
Skeleton Guard
- Hostile Mob.
- Spawn in Overworld surface & underground.
- Health: 20
- Drop: Bone, Stone Sword & Chainmail Armor.
- Attack Damage: 3
Skeleton Swardman
- Spawn in Overworld surface & underground.
- Health: 20
- Drop: Bone, Iron Sword & Iron Armor.
- Attack Damage: 3
Skeleton Golden Swardman
- Hostile Mob.
- Spawn in Overworld surface & underground.
- Health: 20
- Drop: Bone, Golden Sword & Golden Armor.
- Attack Damage: 3
Red Shroom
- Passive Mob
- Spawn in Forest, Birch Forest, Roofed Forest, Swamp, Taiga, Mushroom Island.
- Breadable using Azalea.
- Tamable using Flowering Azalea.
- Healable using Red Mushroom.
- Health: 12 (Wild) | 22 (Tamed).
- Drop: Red Mushroom.
Brown Shroom
- Passive Mob
- Spawn in Forest, Birch Forest, Roofed Forest, Swamp, Taiga, Mushroom Island.
- Breadable using Azalea.
- Tamable using Flowering Azalea.
- Healable using Brown Mushroom.
- Health: 12 (Wild) | 22 (Tamed).
- Drop: Brown Mushroom.
Prismarine glam
- Passive Mob
- Spawn on Ocean floor.
- Health: 12
- Drop: Prismarine Shard & Prismarine Crystal
- Able to create a prismarine crystal that can be obtained using Shears.
Jellyfish
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Defensive Mob .![]()
- Spawn in Ocean.
- Health: 10
- Drop: Jellyfish Slime
- They can hurt the player who close to them.
Mossy gobblestone Golem
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Neutral Mob.![]()
- Spawn in Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, & Taiga.
- Tamable using Emerald Block.
- Healable using Mossy Cobblestone.
- Health: 60
- Drop: Mossy Cobblestone
- Attack Damage: 5-8
- The tamed Mossy Cobblestone Golem will fight all the monsters they see even when they are not doing anything to them. And they will also attack whoever hurts or targeted by their owner.
Gobblestone Golem
- Neutral Mob.
- Spawn in Underground between Y level 63 to 0.
- Tamable using Emerald Block.
- Healable using Cobblestone.
- Health: 80
- Drop: Cobblestone
- Attack Damage: 7-10
- The tamed Cobblestone Golem will fight all the monsters they see even when they are not doing anything to them. And they will also attack whoever hurts or targeted by their owner.
Wandering Collector

- Neutral Mob.
- Spawn in random biome of overworld.
- Health: 26
- Drop: Emerald, & Mud Ball.
- Shoot: Mud Ball
- Wandering Collector avoid monster type mobs.
- Wandering Collector had 6 different variation that you can able to sell some of your collected item or blocks .
Warthog
- Neutral Mob.
- Spawn in Plains, Forest, Flower Forest, Birch Forest, Roofed Forest, Swamp, Jungle, & Savanna.
- Breadable using Apple, Carrot, Potato, & Beetroot.
- Health: 28
- Drop: Raw Porkchop & Leather.
- Attack Damage: 2
- Warthogs attack as pack.
Dire Bat


- Hostile Mob.
- Spawn in all Underground.
- Health: 14
- Attack Damage: 2
- Attack Effect: Hunger (0:10)
Mud Cube
- Hostile Mob.
- Spawn in Forest, Birch Forest, Roofed Forest, Swamp, & Taiga.
- Health: 16
- Drop: Mud Ball
- Attack Damage: 3
- Attack Effect: Slowness (0:10)
Snow Cube
- Hostile Mob.
- Spawn in Snowy Tundra, Ice Spikes, Snowy Taiga, Grove, Snowy Slopes, Frozen Peaks, & Jagged Peaks.
- Health: 16
- Drop: Snowball
- Attack Damage: 3
- Attack Effect: Slowness (0:10)
Sand Cube
- Hostile Mob.
- Spawn in Desert.
- Health: 16
- Drop: Sand
- Attack Damage: 3
Curced Scaresrow
- Hostile Mob.
- Spawn in Plains, Flower Forest, Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Taiga, & Meadow.
- Health: 20
- Drop: Wheat, Stick, Hoe, & Curved Pumpkin.
- Attack Damage: 2
- Cursed Scarecrow will also attack Iron Golem, Villager, Wandering Trader, Wandering Collector, Cow , Donkey, Mule, Horse, Llama, Sheep, & Wolf.
Scorpion
- Hostile Mob.
- Spawn in Plains, Flower Forest, Forest, Birch Forest, Roofed Forest, Swamp, Jungle, Taiga, & Savanna.
- Health: 16
- Drop: Scorpion Telson & Spider Eye.
- Attack Damage: 2
- Attack Effect: Hunger (0:10)
Desert scorpion
- Hostile Mob.
- Spawn in Desert.
- Health: 16
- Drop: Scorpion Telson & Spider Eye.
- Attack Damage: 2
- Attack Effect: Poison (0:15)
Badlands Scorpion
- Hostile Mob.
- Spawn in Badlands.
- Health: 16
- Drop: Scorpion Telson & Spider Eye.
- Attack Damage: 2
- Attack Effect: Mining Fatigue (0:15)
Cave Scorpion
- Hostile Mob.
- Spawn in all Underground.
- Health: 20
- Drop: Scorpion Telson & Spider Eye.
- Attack Damage: 3
- Attack Effect: Nausea (0:15)
Cursed Book
- Hostile Mob.
- Summon by Enchanter Apprentice.
- Health: 8
- Drop: Paper, & Book.
- Attack Damage: 1
Enchanter Apprentice
- Hostile Mob.
- Spawn in all Overworld.
- Health: 30
- Drop: Emerald, Bottle o' Enchanting, Book, & Enchanted Book.
- Summon Mob: Cursed Book [3 to 4]
BLOCKS
Mud Soil








ITEMS
Raw Moa

- Stackable: 64
- Nutrition: 3
- Saturation: Low
- Added Effect: Hunger (0:30)[30% chance]
Cooked Moa

- Stackable: 64
- Nutrition: 7
- Saturation: Normal

- Stackable: 64
Mud Ball

- Stackable: 64
- Throwable: YES
- Damage: 1
Mud Soil Bricks

- Stackable: 64
Jellifish Slime

- Stackable: 64
Bucket of jellyfish

- Stackable: 1
Bucket of prismarine glam

- Stackable: 1
Scorpion Gauntlet

- Stackable: 1
- Durability: 179
- Damage: 4
- Hitting Effect: Fatal Poison(0:15)
- Enchantable: YES
- Repairable: Scorpion Telson
Version: 1.13.1
TECHNICAL CHANGES:
- Added language translations for mob interaction text buttons.
- Fixed missing textures in Vibrant Visuals and Simple graphics mode:
- Sculk Walker
- Cursed Flying particles
- Nether Wisp particles
- Voidlet particles
MOBS:
- In Creative Mode, baby mobs can now be spawned by using their Spawn Eggs.
- Increased the breeding cooldown of all custom mobs to 5:00.
- Book Curserer:
- Fixed the summoned Cursed Flying Book behavior.
- Cave Dweller:
- Decreased the chance of dropping equipment on death.
- Can now pick up and equip spears.
- Now has a chance to spawn with a Stone Spear equipped.
- Cave Wolf:
- Wild Cave Wolves can now only be tempted by Clurve Meat.
- Can now be healed, bred, and aged by feeding them any type of Rotten Flesh.
- Increased the aging time of baby Cave Wolves from 50:00 to 1:00:00.
- Reduced the growth chance from aging items from 5%–10% to 1.5%–5%. Rotten Brute Flesh now has a 20% chance to accelerate growth (down from 100%).
- Reduced the taming chance from 20% to 15%.
- Dirt Bat:
- Increased the aging time of baby Dirt Bats from 50:00 to 1:00:00.
- Reduced the growth chance from aging items.
- Reduced the taming chance from 35% to 25%.
- Firebirds:
- Increased spawn rate of Soul Firebird in Soulsand Valley.
- Forest Wisp:
- Forest Wisps released from jars will no longer despawn.
- Giant Moa:
- Fixed the player riding position on the Giant Moa.
- Increased movement speed when ridden by a player.
- Hummingbird:
- Fixed the leash position.
- Lurknash:
- Increased the aging time of baby Lurknash from 50:00 to 1:00:00.
- Reduced the growth chance from aging items.
- Wild Lurknash can now be tamed using Cooked Moa instead of Bones.
- Increased the taming chance from 20% to 30%.
- Nether Wisps:
- Increased spawn rate of Nether Soul Wisp in Soulsand Valley.
- Opossum:
- Increased the aging time of baby Opossums from 40:00 to 45:00.
- Reduced the growth chance from aging items.
- Reduced the taming chance from 35% to 15%.
- Scarecrow:
- May now spawn with a Copper Hoe equipped.
- Skeleton Infantry:
- Fixed a bug where it could not shoot projectiles when wielding a Powder Staff.
- Now has a small chance to spawn with a spear equipped.
- Decreased the durability and enchantment chance of equipped items.
- Squirrel:
- Squirrels now drop Leather Scrap instead of Squirrel Hide when killed by fire.
- Increased the aging time of baby Squirrels from 25:00 to 40:00.
- Reduced the growth chance from aging items.
- Reduced the taming chance from 35% to 20%.
- Warthog:
- Increased the aging time of baby Warthogs from 25:00 to 40:00.
- Reduced the growth chance from aging items.
- Wraith:
- Will now avoid nearby lava.
ITEMS:
- Fixed the projectile rotation of Sealed Flying Book.
- Fixed the Scorpion Gauntlet model position when wielding.
- Cursed Eyes can now be equipped in the off-hand.
BLOCKS:
- Fixed a bug where Giant Moa Eggs would not hatch into baby Moas.




