22-03-2022, 20:56

Addon: Zombie Hordes and Drowneds

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Addon: Zombie Hordes and Drowneds
Created By Axelpvz2030

Improved Animations

This addon changes the model and animations of the 3 basic zombies, to make the zombies feel more "alive" (pun intended). This includes tweaked animations for basic actions like walk, run and hit, animations for special behaviors added on this addon, and even custom spawn and death animations.


Changes to the IA.

Excluding behaviors of special variants now all zombies are able to "smell" the player and detect it even behind blocks, they also attack all not monster entities that come to close including pets and food sources, and basic zombies are able to turn in husk when the sun burns them for too long, but keeping the damage. Zombies also come out of the ground when spawned on the ground instead of just appearing and make and small animations while so, and now all zombies can take armor and weapons from the ground and use it, so be careful where you die or you could have to face a zombie wearing your netherite armor.


New Variants

Apart from the general changes, zombies can spawn with special abilities, these abilities are independent (almost) of the form of the zombie, basic zombies,drowned and husk can spawn with the same variations and keep their abilities when they transform


Ender Pearl User Zombie

These zombies carry ender pearls with them and throw them to reach their target if is too far away, they aren't hard to kill, especially since the ender pearl also hurts them. But if you are distracted they can take you by surprise, knock you off a cliff or something, or even with some bad luck spawn an endermite that could help them to kill you. All properties thrown by zombies can go through them so don´t try to shield you with another one to avoid the ender pearl.

 


Potion User Zombie

These zombies could be friends of the witches because if they don´t spam random splash potions (not yet) they actually can use potions on themselves, they can drink strength potions to deal more damage, speed ones to reach you faster or invisibility ones to make you hard to hit them, also they can protect themselves from fire with fire resistance and heal using instant damage being almost impossible to kill without at least a stone sword.


Miner Zombie

These zombies carry a random tool with them, that can use to break blocks and open a path to kill you, unlike what their name could suggest they can also break wood and dirt like blocks if they have an axe or shovel, there´s no block that the player can break and they can´t if they have the right tool, so you can´t just protect your house with a 2 block tall dirt wall, you can use obsidian since zombies with diamond pickaxe are rare, or if you dint like this variant just turn mob griefing off, it will prevent both creepers and these zombies to destroy your building if you don't like the idea.


Builder Zombie

The counterpart of the previous one, this variant is able to build bridges and stairs using dirt to reach its target, other zombies can use the paths they create too. Like the previous one you can prevent them from filling your building with dirt if mob grefing is turned off, but that´s desition of each one.


Tackler Zombie

If you are familiar with zombie apocalypse video games maybe you have found something similar to this. This kind of zombie has a simple and effective ability, they run as hell when has a target being able to reach you even sprinting and leaping at their target if is far enough, dealing damage and dragging it with them being able of taking the player down from small towers or make them fall on lava pits and hight cliffs. But if you manage to dodge its attack you can use the few seconds they need to get up to kill them. As drowned they can´t leap if they are underwater but keep their speed while swimming. 

 

Ranged Zombies

The last three are something special, these zombies are specialised on ranged attack, but what variant appears depends on how they spawn. If a zombie spawns on land they have a chance of spawn as archers, but if they spawn underwater the archers will be replaced for drowned with tridents, also al, three of them have a greater vision range than other variants because of the nature of their attack and can detect things covered by blocks, but all zombies do that. You can see them in more detail on this video or read their own descriptions down below


Archer Zombie

Archer zombies prefer ranged combat, so when they see a target instead of running at it they start to shoot their bow, they, however, are very different from your normal skeleton, they shoot fast, from really far away, and move a bit after each shoot trying to keep distance and avoid other kinds of ranged attacks like a player that is trying to kill them with its own bow. Kill one of these can be a pin without a proper weapon or if you are just bad with the bow, but if you can avoid the arrows and reach the zombie kill it will be easy if the target is too close they just give up and start attacking melee instead of just spamming arrows to something that is 3 blocks away from them as their cousins with less meat. 


Drowned with Trident

They are basically the same ones as the vanilla drowned with tridents, same range, but have the extended vision range , can see through blocks and can attack melee if the target is close enough, and consider that tridents deal 9 damage per hit if used on melee combat plus the drowned base attack, archers are better fighting from far away, but this zombie can be considered a more balanced kind of fighter, it's kinda boring I know but they have a special subvariant.

Riptide Trident Drowned

One enchantment, one enchantment, and these things go from average to absolutely OP (for a mob at least). These zombies instead of throwing tridents throw themselves using their riptide trident, being able of taking you by surprise and deal a lot of damage in the process, but the same as players to use this ability they need some form of water, even rain but they need it to do this attack. They are really OP on water or rain zooming around and killing every villager or player with no armor they can see but take them to a dry place and become nothing more but a basic zombie with a weapon that does 9 damage per hit, well that's still hard to deal with XD. The good or bad part depending on how you see it is that they constantly find nearby water to use their tridents, even if the target is nearest than the water, so if you outsmart the drowned you can either run away from it or kill it with a bow (easier said than done) and because they can drop their trident already enchanted can be a really good idea. 


Zombie Hordes

Now my favorite part of this, ZOMBIE HORDES, they are easy to understand but not so easy to deal with, every hour there will be a 70% chance for one of these to spawn, when that happens a group of around 15 zombies will spawn nearby, depending on where and when they spawn can be normal zombies, drowned if they spawn on water or husk if they are on a desert or is daytime. Zombies from hordes are special, they move on groups without a target the same as pillager patrols, and can detect players from 200 blocks away, so as soon one spawn it´s almost sure they´ll start walking to the nearest player, and considering they always spawn with miners and builders between them is better you have a god defense or just run away if you can´t face them, you can make things easier if you deactivate mob griefing to transform miners and builders on basic zombies with a fancy name, I´ll add weapons and traps to counter this event on a future but for now you´ll have to figure out how to deal with this by yourself, I already played a survival with friends on a server using this and isn't really hard, just plan how you are gonna build your bases. 


Enable all of these experiments in your world


Changelog
  • Added Drowned
  • Added zombie archers and drowned with trident and riptide trident
  • Added new spawn animation
  • Tweaked death animation
  • Added Zombie hordes



Download Zombie Hordes and Drowneds (.mcaddon)
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[303.52 Kb] Downloads: 157

 

Turn on experimental options in map settings
Supported Minecraft Versions

Author: Steve

Category: Mods

ОS: android, windows, iOS

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