Character development becomes a separate part of survival: a chosen mutation defines a set of abilities, experience unlocks more options, and a limited number of equipped perks keeps the choice meaningful. The current release expands this system with combat combos, a profile and a paid race change.

Mutation - 1

Races and perks

The available races are Infernal, Frostborn, Volt, Voidborn and Mutant. Each offers six perks, for 30 in total, but only three can be equipped at once. Levelling unlocks additional options, while the Perk Bag lets you manage and replace equipped perks.

Mutation - 2

Abilities use particles, trails and impact effects to show what is happening in combat. Your race, progression and equipped perks are saved, so development continues between sessions.

Mutation - 3

Combos and race changes

In version 1.4, killing another mob within 15 seconds continues a combo. Each successive combo kill adds 10% bonus experience, up to double XP. The counter and bonus appear on screen; a long pause resets the chain.

Open Change Race in the Configuration Book to switch for 10 diamonds. The change resets your race level, XP and perks, but preserves Mastery, Mutation Role, ability-slot layout and statistics. A confirmation screen appears before the reset.

The same book contains Profile & Stats: race, level, XP, unlocked perks and role, plus lifetime totals for kills, bosses, mined blocks, ability uses, best combo and race changes.




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