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Addon: Ascended Destruction 001 - Supernatural Powers

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Addon: Ascended Destruction 001 - Supernatural Powers

Ascended Destruction 001 is a large supernatural expansion that turns an ordinary survival world into a progression-based battlefield. Divine abilities, superhero systems, elemental disciplines, transformations, mythological bosses, dragons, mutants, weapons, structures and companions are integrated into one connected package.

Ascended Destruction 001: Divine Lanterns 1

Author: Makker

Ascended Destruction 001: Divine Lanterns 1

The Supernatural Progression System prevents several major powers from being granted immediately. Telekinesis, Divine Ascent, Sonic Boom, Thunderstorm and Black Energy each require a different trial, and every completed unlock is remembered permanently for the player.

Telekinesis is earned by throwing a real Nether Star into lava. The ability can acquire a target, hold it at a distance, move it directionally and throw it through supernatural force. Visual feedback and an exhaustion system prevent it from behaving like an unlimited ordinary tool.

Ascended Destruction 001: Divine Lanterns 1

Divine Ascent requires the player to reach approximately Y 300 and begin descending. After the trial, repeated airborne jump presses activate a controlled flight state. Holding Jump raises the player, Sneak controls descent and stabilization, and landing ends the state automatically.

Ascended Destruction 001: Divine Lanterns 1

Sonic Boom becomes available after the player personally helps defeat a Warden. It is charged by crouching and swinging with an empty hand, then releases a damaging long-range blast with heavy knockback. Thunderstorm demands about 15 minutes of uninterrupted meditation at Y 315 while looking at the sky. Black Energy is awarded for defeating the Ender Dragon and operates through its own regenerating energy pool.

Ascended Destruction 001: Divine Lanterns 1

The Green Lantern storyline begins with Abin Sur's ship, a structure that can generate around beaches, rivers, shores and mangrove regions. A staged conversation completes the succession and gives the chosen player a Green Power Ring. A crafted Power Key can be used with the dedicated Charging Lantern.

Ascended Destruction 001: Divine Lanterns 1

The Lantern system provides a complete armor state, flight and a rotating construct arsenal. The ring can create an axe, shovel, pickaxe, hoe, sword, bat, glove, target-grabbing construct, spyglass, bazooka and energy beam. Missiles and ranged constructs consume managed power, so the ring eventually needs to be restored through its charging system.

The Hulk Gladiator transformation is earned by killing 50 Ravagers. The addon tracks progress persistently until the transformation item is awarded. Hulk gameplay manages the player's previous armor, applies strong resistance and opens a skill menu with a punch, smash, rock clap, grab and large special attack.

Ascended Destruction 001: Divine Lanterns 1

Every player receives an Elemental Book when entering the world, and the book can also be crafted. Its menu contains Wind, Arrow, Earth, Water and Fire disciplines. Their abilities include high jumps, wind charges, rapid and triple arrows, arrow rain, rock eruptions, water blasts, waves, fire projectiles, flame waves and meteors.

Ascended Destruction 001: Divine Lanterns 1

The divine combat system introduces Ares, Zeus, Thor and Odin. Each boss has three phases spanning full health, the middle of the fight and the dangerous final section below 40 percent. Ares emphasizes close-range destruction, Zeus uses lightning, Thor combines impact with electrical attacks, and Odin relies on darkness, curses and repositioning.

Ascended Destruction 001: Divine Lanterns 1

Fire Dragon ravines generate in warm biomes such as plains, savannas, deserts and mesas. Ice Dragon ravines belong to frozen and cold regions. Both dragons use custom projectiles, and the wider system includes state changes, riding, taming and controlled behavior.

Ascended Destruction 001: Divine Lanterns 1

Chemical X combines dangerous mutation mechanics with poison, resistance, slowness, explosions and additional hostile entities. Pandora's Box provides another risk system: opening the crafted box can yield ores, equipment, books, potions, food, TNT, tridents, redstone and many other survival rewards.

The weapon collection includes Angel and Demon swords, Mjolnir, the Blade of Olympus, the Blades of Chaos, Gelo, Spectral Scythe, Plasma Pulse, Flux Equalizer, Light Blast and Sonic Scream. Crystalised Light supports divine crafting, while Infernal Shards form the darker branch.

Ascended Destruction 001: Divine Lanterns 1

Warden Girl and Lady Warden expand the supernatural creature roster, while the Celestial Stag, Spirit Fox, Shadow Hound and Nightmare Steed add wildlife and possible companions. Generated structures, custom projectiles, boss phases, movement systems, cooldown feedback and energy management make the addon closer to a complete survival framework than a collection of unrelated items.

Ascended Destruction 001: Divine Lanterns 1

The supplied MCADDON is version 2.4.4 and already contains the connected behavior and resource packs. Its internal manifest requires Minecraft Bedrock 26.40 or newer.




Download Ascended Destruction 001: Divine Lanterns (.mcaddon)
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[5.97 Mb] Downloads: 3

 

How to install the add-on

Download the .mcaddon or .mcpack file, open it with Minecraft and wait for the import to finish. Then enable the resource and behavior packs in the world settings. If the add-on requires experiments, turn them on before launching the world.

Supported Minecraft Versions
26, 26.40

Author: Steve

Category: Mods

ОS: android, windows, iOS

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