Author: PnTMC
Twixxel's Stalkers fills familiar surroundings with creatures that turn watching into a survival mechanic. A stalker may be waiting between trees, inside a dark passage or beyond a window. Its presence is easy to overlook until the distance starts shrinking.


The central rule is simple: looking directly at a stalker holds it in place, while looking away gives it a chance to move closer. You have to balance keeping the threat in sight against navigating, gathering supplies and checking what is behind you.


Forests, caves, ruins and cramped interiors become particularly tense because walls and corners interrupt eye contact. The unsettling models and lurking behavior are meant to build suspense during normal play, not just provide a stationary monster for a showcase.

The included edition is the PnTMC port, with an in-game configuration interface. The current 3.0.1 release contains fixes for this version of the stalkers.
