The addon combines several global updates at once: caves, deserts, the Nether, nature, cold biomes and more. A variety of weapons with special mechanics makes the gameplay rich and complex.
from Abyssal Ascent overhauling The End
Tempered In Flame's Nether Overhaul
Disastrous Dunes Desert Update:
Frozen Tears Snow Update:
Natures Touch's Nature Update
Cavern Calamitys Cave Update
Alongside Literal THOUSANDS of new blocks and items




With TONS of UNIQUE weapon types:
Throwing Knifes: Throwing Knives do a decent amount of damage but have a chance of being used up on hit
Spears: Spears have infinite pierce, can be thrown and can be used for melee damage, spears stack to 5-10 depending on the spear
Longswords: Longswords when you interact with them they have a spin attack that damages anything in a 2 block radius, they do 1 less damage than a sword
War Hammers: War Hammers when you hit something, they send out a shock wave in the direction of the mob you hit, each shockwave spawned is dependant on the warhammers damage, for every 2 damage it gains a shockwave, each new shockwave is weaker than the last one
Kunai: a spammable, cheap throwable item
Greatswords: much stronger than normal swords, they inflict blindness and slowness on whatever you hit as well, however once you hit something, your hit with weakness 255 for 5 seconds, unless the weapons enchanted with sharpness, then it goes down to weakness 4
Claymores: Claymores act similar to sweeping edge from java
Pikes: Pikes have an interactive ability via right-click that deals a ton of damage to anything 3-4 blocks in front of you, however, its only 3-4 blocks in front of you, nothing in-between, so anything directly in front of you wont be affected
Scythes: Scythes deal damage overtime, up to 4 more than the sword it came from, however since it deals damage overtime, its less effective than a sword against enemies with armor
Battle Axes: they do 4 more damage than swords, however when you hit something your hit with weakness 3 and slowness 2, reducing your damage and movement speed by a lot, they also can pierce shields
Caltrops: Caltrops are a throwable weapon that when they land, they deal damage to anything that walks into them, similar to a spike
CHANGES:
- Reduced Spawn rates for sky islands
- Reduced spawn rates for pickaxe shrines
- Reduced spawn rates for several structures
- Reduced spawn rates for several plants
- Reduced spawn rates for dead leaves
FIXES:
- Fixed Sculk Monstrosity not being spawnable
- Fixed Heros Pickaxe spawning 2 xp orbs
FIxed a stellarspace island having a glass block floating near it